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Published by Curve Digital, 10 Second Ninja X is our latest creation. 100 levels, including all 40 levels from the original game remastered in HD. A brand new story and a whole host of other features.


10 Second Ninja X will be available on PS4, PSVita, Xbox One, PC & Mac summer 2016.







Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja.

Keep up to date with our latest projects and announcements by following us on Twitter & Facebook.





The Four Circle Int team are hard at work on some exciting new projects - including a brand new IP which we'll be revealing more about in the near future.


Keep up to date with our latest projects and announcements by following us on Twitter & Facebook.




Ninjas are cool, this is an established fact of the universe. Nazi Robots from space are not cool, they are the complete opposite of cool, and Robot Hitler is out to get you, the world's first ninja.

Keep up to date with our latest projects and announcements by following us on Twitter & Facebook.





Published by Curve Digital, 10 Second Ninja X is our latest creation. 100 levels, including all 40 levels from the original game remastered in HD. A brand new story and a whole host of other features.


10 Second Ninja X will be available on PS4, PSVita, Xbox One, PC & Mac summer 2016.







The Four Circle Int team are hard at work on some exciting new projects - including a brand new IP which we'll be revealing more about in the near future.


Keep up to date with our latest projects and announcements by following us on Twitter & Facebook.







ABOUT FOUR CIRCLE INT.

We are Four Circle Interactive, a small, independent game studio founded by Dan Pearce, Tim Rurkowski and
Daniel Scales - based all over the globe.


We create videogames including 10 Second Ninja, 10 Second Ninja X and other currently unannounced projects for a range of platforms, including PS4, PSVita, Xbox One, PC & Mac.


We try to maintain a balance of professionalism and knowing that we can spend almost every work day in our dressing gowns. We get the work done, just don't be surprised if we occassionally take some time off to eat pizza and watch daytime TV.





         

Dan is the designer, artist, coder, writer, and pretty much everything but sound on 10 Second Ninja.

He was the first winner of BAFTA's Young Game Designers Award at the age of 16. He went on to become a BAFTA Breakthrough Brit, and get a BAFTA nomination for his 2013 game Castles in the Sky, which he developed as part of The Tall Trees shortly after dropping out of university.

He began 10 Second Ninja before he started studying at university, and continued it after deciding to drop out and try the whole indie dev thing full-time.
.
         

Daniel is a games programming student from the University of Derby.

Daniel first worked with Dan and Tim on the PS Mobile title Nunnageddon, and afterwards started working with them to help bring 10SN to more platforms.

Daniel has worked on a range of projects including and AI API for Spelunky, a Bomberman fan project for PS Vita, and currently co-organizes the Norwich Gaming Festival.

He is currently hard at work on a brand new IP from Four Circle
Interactive .
         

Tim is the sound designer and
composer for 10 Second Ninja.

Tim worked with Dan and Daniel (it's very confusing for him) previously on the PS Mobile title Nunnageddon.The three of them have decided to continue working
together since.

Tim also did the music for indie games Dudeski and also Six Sided Sanctuary. He has worked on various student projects and a few short films.

He likes tortoises.


         

Becky is the Administrator / Organiser / Dan Wrangler at Four Circle. As the Designated Adult of the studio, 90% of her job involves shouting at Dan (no, the other one) which she enjoys immensely.

Becky splits her time between being nasty to programmers, filling in forms, and trying to help parents be less frightened of video-games with her other project, GameHub. She has absolutely no idea how the games get made at Four Circle Interactive, assuming it is because all the other team members are geniuses. Or possibly wizards.

She always needs a haircut.



         

Dan is the designer, artist, coder, writer, and pretty much everything but sound on 10 Second Ninja.

He was the first winner of BAFTA's Young Game Designers Award at the age of 16. He went on to become a BAFTA Breakthrough Brit, and get a BAFTA nomination for his 2013 game Castles in the Sky, which he developed as part of The Tall Trees shortly after dropping out of university.

He began 10 Second Ninja before he started studying at university, and continued it after deciding to drop out and try the whole indie dev thing full-time.
.
         

Daniel is a games programming student from the University of Derby.

Daniel first worked with Dan and Tim on the PS Mobile title Nunnageddon, and afterwards started working with them to help bring 10SN to more platforms.

Daniel has worked on a range of projects including and AI API for Spelunky, a Bomberman fan project for PS Vita, and currently co-organizes the Norwich Gaming Festival.

He is currently hard at work on a brand new IP from Four Circle
Interactive .
         

Tim is the sound designer and
composer for 10 Second Ninja.

Tim worked with Dan and Daniel (it's very confusing for him) previously on the PS Mobile title Nunnageddon.The three of them have decided to continue working
together since.

Tim also did the music for indie games Dudeski and also Six Sided Sanctuary. He has worked on various student projects and a few short films.

He likes tortoises.


         

Becky is the Administrator / Organiser / Dan Wrangler at Four Circle. As the Designated Adult of the studio, 90% of her job involves shouting at Dan (no, the other one) which she enjoys immensely.

Becky splits her time between being nasty to programmers, filling in forms, and trying to help parents be less frightened of video-games with her other project, GameHub. She has absolutely no idea how the games get made at Four Circle Interactive, assuming it is because all the other team members are geniuses. Or possibly wizards.

She always needs a haircut.